Flash to Unity  3.0.8
Unity plugin to import animations from Flash to Unity.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
oCF2UAdvancedAnimationThis class represents an advanced animation that has a list of children F2UAnimatedObject. The F2UAnimatedObjectTimeline class helps this class to animate each child of the list
oCF2UAnchoredSelectionCursorThis class inherits of F2USelectionCursor is used to show an anchored cursor for the selection of ui selectable components.
oCF2UAnimatedObjectThis class represents the base class of an object that can be animated by a F2UAnimatedTimeline.
oCF2UAnimatedObjectTimelineThis class represents a timeline to animate an F2UAnimatedObject. Manages the case of an F2USprite that needs to be updated on the TextureIndex.
oCF2UAnimationThis class represents an animation that has a list of children F2UAnimatedObject. The F2UAnimatedObjectTimeline class helps this class to animate each child of the list
oCF2UAnimationBinaryReaderThis class reads and builds a F2UAnimatedSprite from the animation binary file.
oCF2UAnimationManagerThis class is in charge of creating a framerate manager instance, which will regulate framerates for games.
oCF2UAssetsUtils
oCF2UBaseManagerThe base class for all mono behaviour managers.
oCF2UBaseSpriteThis class contains the base logic to build a sprite and to implement its funcionality.
oCF2UBatchedSpriteThis class represents a sprite's mesh, which is the drawable part of a sprite.
oCF2UBinaryUtilsThis class encapsulates binary I/O capabilities and adapts them to work with Flash to Unity.
oCF2UBuildSettingsThis class contains the logic to read build settings from a resource xml.
oCF2UBuildVersionThis class contains the logic to manage versioning.
oCF2UCameraManager
oCF2UCommandUtils
oCF2UConstantsUtils
oCF2UControllerButton
oCF2UControllerInputThis class brings the functionallity and abstraction to check if a controller button is being pressed.
oCF2UDebugComponentThis class contains the logic to mananage debugging info, including throwing errors and warnings.
oCF2UFontThis class contains the font data and the logic to cache fonts.
oCF2UFontBinaryReaderThis class contains the logic to read fonts from an appropriately formatted binary file.
oCF2UFontCharRepresents a character in the font.
oCF2UFontManagerThis class manages every font instance created by the user.
oCF2UFPSCounterThis class contains the logic to display the game's frames per second.
oCF2UFSMThis class contains the basic logic to manage Finite State Machines.
oCF2UFSMBehaviourThis class contains the basic logic of a custom mono behaviour that contains a FSM.
oCF2UFSMStateThis class contains the base logic to manage a FSM state.
oCF2UFSMTransitionThis class contains the logic to manage transitions between FSM states.
oCF2UInputManagerThis class manages the input. Also implements the IF2UControllerButtonListener.
oCF2UKeyFrameThis class represents the data for an animation keyframe. It does not have any properties because of efficiency considerations.
oCF2UKeyFrameActionThis class contains the data to execute the possible keyframe actions. It does not have any properties because of efficiency considerations.
oCF2UListSorter< T >
oCF2ULoadingTransitionManager
oCF2ULoadingUIAnimationControllerThis class helps the managing animated transitions.
oCF2ULocalizationManagerThis class contains the logic to manage language localization.
oCF2ULogManagerThis class contains the logic to encapsulate all the log calls to handle them later.
oCF2UManagersManager class that will contains all F2U mono behaviour managers.
oCF2UMathUtilsThis class contains useful mathematical functions.
oCF2UMemoryProfileUtilsThis class encapsulates memory profiling capabilities within Flash to Unity.
oCF2UMusicManagerThis class contains the logic to manage sound channel groups.
oCF2UParentTransformBatchingContainer
oCF2UPS3ControllerInputThis class inherits of F2UControllerInput and brings the functionallity to use a ps3 controller for input.
oCF2UReferencedObjectThis class contains the to handle a referenced object in memory.
oCF2USceneLoadingManagerThis class helps to manage synchronic scene loading.
oCF2USceneLoadingUIManagerThis class helps to control transition animations.
oCF2UScreenInputThis class brings the functionallity and abstraction of different screen input events.
oCF2UScriptBase interface for all F2U scripts.
oCF2USelectionCursorThis class is used to show a cursor for the selection of ui selectable components.
oCF2USoundChannelThis class contains the logic to manage a sound channel.
oCF2USoundGroupThis class contains the logic to manage a group of sound channels with priorities.
oCF2USoundManagerThis class contains the logic to manage sound channel groups.
oCF2USpriteThis class contains the logic to build a sprite.
oCF2USpriteBatcher
oCF2USpriteBatchingManager
oCF2UStyleSheetManager
oCF2UTextThis class contains the logic to build a text mesh.
oCF2UTextBinaryReader
oCF2UTextChar
oCF2UTextInputUtilsF2U text input utils.
oCF2UTextureAtlasThis class contains the texture data and the logic to cache textures.
oCF2UTextureAtlasBinaryReaderThis class contains the logic to read textures from a binary file.
oCF2UTextureAtlasManagerThis class contains the texture data and the logic to cache textures.
oCF2UTextureAtlasSpriteThis class contains the sprite data.
oCF2UTextureUtilsThis class contains useful methods for textures.
oCF2UTransformDataThis class contains transformation data to animate keyframes. Properties have been omitted for efficiency purposes.
oCF2UUIAnchorThis class contains the logic to anchor ui components using a guide sprite.
oCF2UUIAnimatedButtonThis class contains the logic to manage an animated button using a template animation.
oCF2UUIAnimatedButtonDisabledState
oCF2UUIAnimatedButtonIdleState
oCF2UUIAnimatedButtonNotifyEventState
oCF2UUIAnimatedButtonPressedState
oCF2UUIAnimatedButtonRolloverState
oCF2UUIAnimatedButtonState
oCF2UUIAnimatedPopupThis class contains the logic to control a popup.
oCF2UUIBaseButtonThis class contains the base logic to implement a button.
oCF2UUIBasePopupThis class contains the logic to control a popup.
oCF2UUIButtonThis class contains the logic to manage a button using a sprite.
oCF2UUIButtonDisabledState
oCF2UUIButtonIdleState
oCF2UUIButtonNotifyEventState
oCF2UUIButtonPressedState
oCF2UUIButtonRolloverState
oCF2UUIButtonState
oCF2UUICheckBoxThis class contains the logic to manage a checkbox using a template animation.
oCF2UUICheckBoxGroupThis class contains the logic to manage a checkbox group.
oCF2UUIComponentThis class contains the base logic for an UI component.
oCF2UUIDragGestureThis class contains the logic to make a object draggable using a sprite guide.
oCF2UUIHyperlinkButton
oCF2UUIHyperlinkButtonDisabledState
oCF2UUIHyperlinkButtonIdleState
oCF2UUIHyperlinkButtonNotifyEventState
oCF2UUIHyperlinkButtonPressedState
oCF2UUIHyperlinkButtonRolloverState
oCF2UUIHyperlinkButtonState
oCF2UUIManagerThis class manages all ui components F2UUIComponent.
oCF2UUIPauseManagerThis class manages all pausable ui components.
oCF2UUIPopupThis class contains the logic to control a popup.
oCF2UUIProgressBarThis class contains the logic to control a progressbar using a template animation.
oCF2UUIResolutionControllerThis class contains the logic to control screen resolution changes. Determinates the best scale for the scene to avoid show the camera background color using a sprite guide that must be in the scene 0,0 This class crops the background using fitMode = FitOut.
oCF2UUIRotateGestureThis class contains the logic to rotate the rotableTransform based on dragging.
oCF2UUIScaleGestureThis class contains the logic to scale the scaleTransform based on dragging or mouse wheel scrolling.
oCF2UUIScrollItemThis class contains the base funcionality of a scroll item.
oCF2UUIScrollPanelThis class contains the logic to manage a list scroll items.
oCF2UUIScrollPanelCheckingForStartDraggingState
oCF2UUIScrollPanelDeceleratingState
oCF2UUIScrollPanelDraggingState
oCF2UUIScrollPanelIdleState
oCF2UUIScrollPanelReturningState
oCF2UUIScrollPanelScrollingToItemState
oCF2UUIScrollPanelState
oCF2UUISelectionManagerThis class brings the functionality to implement the selection of ui components for navigating among them using a controller.
oCF2UUISliderThis class contains the logic to control a slider using a template animation
oCF2UUISwipeGestureThis class contains the logic to notify swipe gestures.
oCF2UUITabPanelThis class contains the logic to manage a tab panel using a template animation.
oCF2UUITapGestureThis class contains the logic to notify tap gestures.
oCF2UUITextInputThis class contains the logic to encapsulate the complexity of the Unity text input.
oCF2UUITouchsBlockerComponent
oCF2UUIUtilsThis class contains some useful methods for UI management.
oCF2UXMLThis class contains the logic to encapsulate the complexity of reading and writing XMLs.
oCF2UXMLSettingsThis class contains the basic logic to read and save settings from a resource xml.
oCF2UXMLTagThis class contains the logic to encapsulate the complexity of reading and writing XMLs.
oCIF2UAnimatedObjectThis interface defines the class of an object that can be animated by an F2UAnimatedTimeline.
oCIF2UControllerButtonListener
oCIF2ULocalizationFixerProvides a way to fix some localized texts, an example is the Arabic language that has special characters that need to be fixed
oCIF2UPausable
oCIF2USortable
oCIF2USprite
oCIF2UStylizedObject
oCIF2UUIHorizontalScrollableThis interface describes the basic properties for a Horizontal Scrollable.
oCIF2UUIScroller
oCIF2UUISelectableThis interface brings the functionality to implement ui selectable components
oCIF2UUIVerticalScrollableThis interface describes the basic properties for a Vertical Scrollable.
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